Hevna’s technology may be easiest explained as late 1800’s Earth equivalent, save for one factor – aether.

Hevna has developed similarly to Earth, with the discovery of fossil fuels and the use of steam. Some countries have risen to dominance based on their understanding of these technologies alone, as well as the practical applications of Hevna’s fifth state of matter, aether.

Below there are a few more details on some areas of Hevna’s technology.



Locomotives – Developed in Wessenland initially, and now dominating the country, steam locomotion has hit Hevna in a big way in the last two decades. Initially researched during the latter days of the Wessenland war, steam trains have gone from a prototype firearm platform to the backbone of the developed worlds’ delivery systems almost overnight.
Standardised track sizes between Wessenland and Arlatene have allowed for international trade to boom in a big way in recent years, with plans to extend the Imyran network of rails into Rasaal in the near future. Some have speculated the iron rails may be the force to finally tame the Savage Edge or Penderfern Forest, but skeptics maintain air transport will remain the cheaper and safer solution.

Steamships – Developed alongside rail technology, steam-powered ship engines have made their way into Hevna’s waters, though in far lesser numbers compared to our own world. While steam is indeed a viable and useful power source to the Hevnese peoples, the fact remains that aether powered ships are faster, more versatile, and for all their power source is technically more expensive, it is more than off-set by the convenience and swiftness of trading using an aether engine compared to steam power, not to mention how much cleaner aether is.
Steamships do patrol and putter about local waters in developed countries, however, as they are excellent as tug machines, or rescue vehicles during the Weft when aether is less prevalent.

Pumps – The advent of steam has made some duties less onerous with the installation of low maintenance steam machines in difficult areas of industry. Chief among these are the great pumps used in many countries to ensure clean drinking water is available for city populace’s, as well as moving less desirable matter between elevations instead of relying on people.
In some of Hevna’s most populated cities, where plague and dysentery have historically run rampant, a new era of cleaner water has so improved the lives of the common man, many of these great pumps are named for important figures from history such as Kings, Queens or the Gods for their effect on society.


Aetheric Engines – The first aether engines were simple affairs, designed to help in construction. Used by Weavers to focus multiple Weaves of aether into one to lift larger loads, the engines swiftly developed into far more uses.
These days, aether engines fulfill many dangerous or strenuous roles, during the Spin. Engineers and scientists have developed an artificial technique to keep aether flowing in a vortex (though the reaction must be started by a Weaver) that can then hold in motion enough aether to achieve grand feats from changing the flow of a river to freezing a lake, blasting a new mine shaft or any number of other useful purposes.
In the theatres of war, aether engines can also allow a group of Weavers to achieve devastating artillery effects with aether, over a much longer range than would normally be possible.

Airships – Technically, all airships simply have Aether Engines designed to use their vortex to defy gravity. The exact mechanism by which different ships achieve this may be very different, ranging from using aether to fuel the rotation of propellers or to maintain pressure in a ‘gas bag’ for more dirigible-like ships. A third major form of shipping uses aether-sails, typically on ships which can both sail and fly, using a reaction from the sail itself to warp the pull of gravity on the ships, which are nearly all made of natural materials.
For most laymen, the truth of how many such engines truly work is a mystery, but for the engineers that maintain these specialized engines, there is a definite science to their work, even if they don’t willingly speak their secrets.

Difference Engines – Early computing has made its debut on Hevna… though one would be hard-pressed to find it. Far from working on electricity or the binary system (yet), these early calculation and information storage devices are designed instead to calculate and process using aether as a power source.
Expensive to build and calibrate, let alone run and train people to use, Difference Engines are a rarity around Hevna, but incredibly accurate where they are employed. Research into both making the engines cheaper and more powerful has begun, though the field of study does not have the largest amount of scientists… for now.


Water Mills – Long have the Nagu, men, and women of Hevna known the power of water. Since the fall of the Helzetian Empire and the expansion of civilization to all of Hevna’s continents, men have sought to live near water. It was only a matter of time before it was harnessed to both move freight, and turn wheels.
Water mills still power many factories and production facilities across Hevna, even in the age of steam and aether. Water is cheap, easy to manage with the help of aether, and has been the backbone of many industries for many years.
Some of the greatest water mills are employed to grind grain, or alternatively to drive the pistons of the clothing industry and their great weaving machines. Even with new technology coming along frequently, many engineers are still busy finding new ways to employ water for the betterment (or at least profit) of Men and Nagu.

Electricity – The very first forays into the world of electricity have recently begun on Hevna. Still an extensive way away from being the commercial and industrial success of our Earth, electric is nevertheless a subject of much recent interest among the very elite of Hevna’s intelligentsia. This marks the Hevnese as being some time behind Earth’s development, however, the use and experimentation of electric have been of less import than otherwise, thanks to the prevalence of aether on the planet’s surface. The laying of the first long lines of electric circuits have allowed for the very beginnings of a new technology, however, leading us to…

Telegraphy – Codes have existed for many centuries on Hevna, but it is only in very recent memory that faster technology has come along to revolutionize their use. With the invention of the first electric circuits and generators, telegraphy can now allow codes to be transmitted quickly over long distances, though for now, the full impact of this technology is yet to be realized.

Photography – The peoples of Hevna have longed toyed with chemistry, from simply dyes in times long ago, all the way up to the increasingly complex pharmaceuticals of the modern era. Among the many discoveries in the field of chemistry has been how to capture and develop photographs.
In use for near three decades now, exposure times have decreased from an hour originally to a much more manageable matter of minutes, and while photographs remain somewhat expensive and novel, they are steadily becoming more common as time goes on.
For now, the media prefers the use of woodcuts in their papers, but with the technology becoming more prevalent and affordable all the time, it is surely only a matter of time until photography makes its way fully into the Hevnese culture around the globe.

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