The second of Hevna’s chief economies, Wessenland has made itself into a world power on the back of ever-progressing science. One of Imyra’s more northerly countries, Wessenland stretches from the frequent cold and snow of its border with Duntilik, all the way down to the more temperate coast on the White Sea.
Considered to be the educational hub of the world, Wessenland also competes with its neighbors in terms of financial stability, and military superiority, the latter of which has vastly improved since the close of the Wessen Civil War.
Wessenland enjoys terrain from mountains to hills to plateaus, with its fair share of forests and an extensive coast line around most of its’ borders. Rivers and lakes keep the country lush, when not buried under snow, but the resourceful people Wess have solved even this issue by burrowing into the rock for some of their settlements.
Wessenland is most known for its Collegiate Towns, the Floating Library, and it’s development of the steam rail system which allows the country to operate on a level of efficiency the rest of Hevna can only dream of.
Thanks to the rail network, as well as a string of ports and airdocks, Wessenland is a backbone of commerce and trade for a large portion of the northern world.
Capitol: Grau Zantr (’Powerful Center’); Government Building: Sern Geb (’The Summer Building’)
Northern Undercity: Koste Dum (’Great Cavern’)
North-Eastern Fortress City: Grauspin (’North Fort’)
North-Western Sea Fortress City: Ankshau Grau (’Port Fortress’)
Eastern Forest City: Koversam (’Great City’)
South Eastern Port City: Ankensern (’Warm Port’)
South Western Port City: Wess Mernshau (’Chosen Seaport’)
Interior Air City: Kabche Shar (’High Smart Place’)
Collegiate of Natural Science: Weskebche (’Seat of Learning’)
City of Formal Learning: Gardum (’Deep Caves’)
Collegiate of Social Science: Versamche (’Meeting of Smart Men’)
Collegiate of Applied Science: Verdche Grau (’Mechanical Fortress’)
Collegiate of The Arts: Deris Koste (’Rich Air Town’)
Collegiate of Geographic Science: Shar’sharala (’Mountain of Sky’)
As with many countries on Hevna, Wessenland has had its fair share of cultural and racial issues with Nagan inhabitants. Regardless of this historical woes, however, the more recent events of the Wessenland Civil War define the current situation between Men and Nagu. With the outbreak of violence across the whole country, many Nagu fled the country or retreated to the most hard to reach Nagan settlements, some of which survived the all-out war.
Wessenland is a very industrialized country since the close of hostilities, which ill suits many Nagu, but there is a low population within the country, some of whom even fought in the War, for the uprising. Promised appropriate provision by law if the old monarchy was ousted, Wessenland’s Nagu certainly have a better deal on paper than ever before, but reality isnt as easy to change, with much left to be done to meet Nagan living needs.
Water: Water has never been a rare commodity in Wessenland, as it has many lakes and deep aquifers, many of which have been plumbed for use in settlements and personal homes for many, many years.
The break-out, and then closure, of the Civil War however, damaged a lot of the aging infrastructure in many places, generating a need for repairs.
Rather than simply replace the old system, most of the towns opted instead to strip out what little was left for a more modern system, making Wessenland now the single most efficient country for water transportation within its borders.
Food: Much of Wessenland’s food comes from the southern fields and fertile ground, while cattle farms exist the country over in the vicinity of the cities.
Wessenland is one of the first countries on Hevna to regulate food production with clear-cut safety laws, as well as zoning laws to protect hunting forests from over-culling.
The people of Wess are particularly fond of fish and poultry, and maintain large fisheries and coops along vast areas of the coastline, with distributions networks to their own people as well as overseas, aided by their mastery of rail networks to deliver fresher food further.
Law Enforcement: Since the civil war, Wessenland has unified all local adjudicator staff under a single banner of the Wessenland police force. Numbers of these patrol officers and investigators vary by settlement, based on the census for that area.
Even the smallest settlement will have at least some law presence, however, operating under the most senior rank the country recognizes – the local Cidaire. In major cities, one may find several Cidaire spread among multiple police stations. Additional to keeping the peace, these officers are also tasked with representing their city and its safety needs during conclaves.
Of the most respected and decorated Cidaire, a few may be chosen to serve instead as ’Mordarin’ – the personal police force and security officers for Wessenland’s ruling Council of Six.
Fire: While fire is not an innate risk to Wessenland and its cool climate, the State nevertheless maintains a fire response department in every settlement, paid for by taxes. Larger cities will obviously have more than one, and the Council demands proper training of the men who would act in this capacity. Unlike Arlatene, Wessenland maintains no stipulations that every firehouse must have at least one Weaver, though some departments do indeed seek such individuals out off their own back.
Utilities: At the forefront of technology, Wessenland is the first nation on Hevna to construct hydro-electricity stations with the intention of bringing consistent, long-term electrical power into two of its major cities – Grau Zantr and Ankensern. While the power is not universally available to all as yet, it is well on its way.
Beyond this, Wessenland markets in gas, coal and a plethora of steam-driven luxuries to its citizens, along with the usual services to clear waste.
Due to the variety and expanse of industry carried out in the country every day, the Wessen civil service runs what amounts to a recycling scheme among its populace, diverting certain waste products to industries which require them. Everything else then proceeds to landfill. In the case of sewerage, early treatment plants exist to allow some to make it into fertilizers, while the rest is disposed of out to sea, to protect the rivers Wessenland relies on.
Naturally, all utility services are warded against tampering.
After the close of the civil war, Wessenland faced an impoverished future in terms of manpower, thanks to the ongoing death toll warfare can bring with it in the form of disease.
The country has been steadily rebuilding and bouncing back, however, and while the population of men of fighting age is less than it once was, the advancement of military technology during the conflict means Wessenland sits on a very strong footing, at least in terms of aggression towards other nations.
Wessenland specializes in vehicular support warfare, particularly over land, though their airships are no small threat. Masters of explosives, chemicals and tactics born of the recent war, Wessenland easily presents itself as a worthy foe to any who would attack it, and still-growing threat in terms of conquest potential.
Unique Imports and Exports: Wessenland has joined other nations in partaking of the spice and sugar coming out of Rasaal in recent years, as well as bringing in silk and the much-coveted Tlaki bean. Other significant imports come in the form of a need for stone and slate, and magus globes in the Weft.
To offset these costs, Wessenland mostly exports metals and the products of their engineering, be it airships or trains. Information is also a lucrative export, be it in the form of College expenses paid by foreign students to Wessenland’s academies, or the prices paid to Wessen engineers for their exceptional skills and experience.
Docks: With such an extensive amount of coast to its name, the country supports a hefty array of docks, from large to small. The largest and busiest ports sit on the easiest shipping lanes with Arlatene, Rasaal, Sulros and Sodotan. Wessenland’s largest train stations also tend to co-incide with these areas, for transporting incoming and outgoing good from dock to the interior and back again.
Airports: Despite trusting train and boat more than airship, Wessenland provides ample airstrips for visiting parties, and maintains a retainer of military and cargo airships of its own. International airships coming in are required to dock at the airports over the docking towns for identity checks before proceeding to other Wessen destinations.
Railways: As the inventors of the steam train, Wessenland naturally has a more robust and efficient network than anyone else in the world. It’s no small truth that the development of the train and standardized rails has begun a vast revolution across Hevna, as these machines perform similar feats to airships, for a lower price. In combination with water and air travel, Wessenland’s rail network has taken a post-war economy and strengthened it to one of the most robust in the world and ensured ongoing prosperity for the new republic.
Currency: The Wessenland Kos (WEK). The Kos dates back to the earliest days of the Wessen empire, but it has undergone many changes in the centuries it has been in use. The most recent change to the Kos has been the switch to the decimal system and introduction of bank notes, both results of the Wessen Civil War. With the close of hostilities, the decision was made to retain the Kos in name under the new government, but to issue entirely new coins and revaluate the denominations. With resources in short supply, or at least very fractured in availability, the regional mints initially issued paper currency as a temporary measure, but they proved useful and popular enough to remain, even after austerity measures in the country came to an end.
The Kos coin is a 29 millimeter circle with a hole in the middle and silver content of 45%. It is subdivided into shills, bob and pennies after the adoption of these names from their competitor country, Arlatene. Kos notes comes in 10, 20, 50 and 100 Kos values.
The Kos has retained its power on the international market thanks to the strength of Wessenlands’ exports, and still has the power to push back against Arlatian power mongering in the exchange market.
State Religion: Akin to its sister nation, Arlatene, Wessenland is dominated by believers in the Seven Guiding Lights. In the founding days of the Monarchy, the seat of the religion rested within Grau Zantr, before the construction of the Cathedral in Arlatene. Despite the change in home for the faith, however, the Lights remain as popular and entrenched in the country’s celebrations as they ever have.
Conflicts: With the majority of violence in living memory having been domestic, fighting is not so much a concern for the country at present as most people are content to settle into a period of peace after the civil war, and the majority of malcontents on the losing side have already been dealt with. That said, any conflict leaves behind bitter and resentful people, especially those who lost loved ones within living memory. Protests are not unheard of within Wessenland’s cities, but these have remained peaceful for the most part, especially as the Council has been relatively symathetic to veterans from both sides of the conflict.
On an international scale, Wessenland has no formal disputes with any other nation, but it is no secret that there is a degree of tension with Arlatene despite their trade agreements, and Rasaal has been an oft considered target of aggression, at least until the recent restructuring inside the jungle. It is also a simple fact that Wessenland as a whole delights in an informal conflict with Duntilik, controlled by the prevalence of raiding activity on the border at any given time.
Alliances: Wessenland has a strong trade alliance with Arlatene, for all both countries like to rattle their sabers at each other. There is also a strong relationship with Sulros and Sodotan on the Nostalian continent. And a cordial agreement with Rasaal.
The people of Wess also trade at the Border Market of Duntilik, but due to historical territory disputes with the Dunts, no official trade agreement exists.
Manner of Rule: Once a monarchy, Wessenland revolted against its king and his loyal barons, mostly in response to taxes that were levied without benefit to the people, instead going to the pleasure coffers of the nobility.
After disease swept the country in the wake of a particularly bad Aether Storm season, revolt was inevitable when the King endeavored to continue levying the same taxes from his settlements, despite the vastly depleted populace.
The King was deposed and beheaded, along with many of his nobles, and six new leaders were appointed to the Council of Wess, with the Prime Councillor acting as leader, but unable to vote on matters himself, instead leading the party of 5 junior to him as a mediator.
Education: The Collegiates of Wessenland are one of the country’s most well known features, dating far back into the annals of the past. Each Collegiate town is a settlement which revolves around, and prioritizes, the needs of the University at its core.
Learning for children from age five to twelve is freely available, though there is no law stating children must be educated at the present time.
Further education can be a costly affair, depending on duration and the location of such, but an accreditation from any of of the Collegiates is recognized nearly the world over.
Railway: As stated, Wessenland is the king of the rails, even if they deposed their human monarchy some time ago. Beginning with a mastery of the steam engine in itself, Wessenland’s war climate sped the refinement of the train at an incredible rate, so that by the time peace was declared and the technology was spreading into other nations, Wessenland had already done away with any concerns over different gages of track by standardizing every machine they made. Including those other countries procured for study and imitation.
The result is a present day rail network that extends throughout Wessenland, with matching networks in other affluent countries. With their access to both engineers, materials and the knowledge to create trains, Wessenland does a roaring trade in constructing and selling the machines, as well as using them in commerce.
Building Materials: Stone is common, as is the metal needed for hardware and supports, meaning most houses are multi-story.
Wood is a more valued resource, and not often used in building in any area not close to one of Wessenland’s forests. Rich inhabitants of the country often opt for wood flooring and intricately carved fixtures and show off wood fireplaces and bread ovens. Bricks are an available modern convenience, slowly taking its place among the stone.
Healthcare: Public health-care very much fell apart during the civil war, however advances in medicine during that time that do not rely on Weaving are allowing Wessenland to rebuild its hospitals better than before, though for now citizens are expected to pay for their care. The Council is often hotly tied up in debate on nationalizing the health service, now military expenses are coming down.
Disaster Relief: Wessenland boasts a huge amount of underground facilities, many of which are outfitted to support large groups of people thanks to the war, not so many years ago. The Council has elected to keep most of these operational, in the event of a disaster. Many of these places also house local military forces, who would manage the disaster.
Brief Lexicon of Wessenland
Ankshau – Port, dock
Bume – Forest, trees
Cidaire – Skilled officer
Derismanchen – Airport
Verdismanchen – Train station
Dum – Cave, cavern, underground space
Gar – Deep, wide, expansive
Geb – House, building (Wergeb – warehouse)
Grau – Fortress, powerful, stocky
Gyad – Town, settlement
Kabche – Clever, intelligent, smart
Koste – Valuable, golden, great, worthy
Mern – Sea, salty water
Mordarin – Assassin
Sern – Sun, hot, summer
Shar – Mountain, high place
Sharla – Sky, space, above
Versam – City
Wess – Chosen, special
Zantr – Central, core