In the infinite unwinding potential of the universe, a small blue-green rock orbits a glowing yellow sun. Upon its surface, a species known as ‘Humanity’ bustles about by the billions, busy with the complicated process of living, loving and pinning ideas down, whether they like it or not.
Uniquely among the creatures of this little planet called Earth, Humanity has the ability to extract a complex thought from one individual, paste it onto a rock, flattened tree matter or even electrified stone, and thus pass that idea into the brain of another individual.
This site and its information is not about them.
But it is about something like them.
And the planet they live on, Hevna.
Place in the Universe
Far out in the infinite darkness of space, a medium sized Yellow Dwarf Star watches over a gaggle of planets and less organized rocks, concerned only with the passage of time, fusion, and the effects of gravity.
The stars’ name is Maris, a title given to it by the population of the fourth world sedately cruising around it in a five-hundred and twelve-day orbit, a planet named Hevna.
In total, seven planets orbit Maris. These are Jena, Nist, Sovay, Hevna, Girst, Lenay and Torv, but only Hevna supports complex lifeforms on its surface. It also has a single moon, Leora.
Thanks to the regimented nature of its orbit, Hevna sports a sixteen month year, with each month consisting of thirty-two days. Each day lasts twenty-six hours.
A Year in Seasons
With an elongated year compared to certain other worlds one may know of, the people of Hevna split their year up into the usual four seasons that affect most of the world, with four months assigned to each period.
The year begins in Spring, on Girstary 1st. While the Hevnese have multiple calendars in use across the planet, the time-keeping of the dominant religion meters most of the world and thus the terms used here.
Spring consists of the months of Girstary, Sovary, Wenmer and Donober.
Summer is officially marked at the start of Leyober, before passing through Themaber, Nistil and Sernil.
In the month of Regenil, Autumn officially commences and continues through Reapnil, Lenaber and Torvmer in turn.
Winter then closes out the ‘death’ of the year in Jenamer, Sanmer, Norwary and Friwary.
Thanks to the mostly neat and predictable orbit of Hevna, each month is the same length as the next, with weekdays falling on the same dates year after year, with one exception.
Guiding Day is added to Reapnil every fifth year to account for the slight deviance in orbit most wouldn’t notice, and is universally held as a celebration day.
While Guiding Day happens but once every five years, the rest of Hevna’s weekdays are more predictable, made up of eight days per week and named for the elements important to the peoples of Hevna.
These are Merday (water), Smithday (fire), Weaveday (aether), Taskday (work), Friftday (cold), Sailday (air), Stoneday (earth) and Lightsday (day of rest, religious).
A Continental World
Breaking time up into parcels is meaningless if you have nowhere to live, or somewhere to keep your records. Luckily, Hevna is a world of landmasses, split into a number of countries and nations. Six major lands adorn the surface above the water, as well as a variety of islands.
Perhaps the most dominant collection of nations is the continent of Imyra. Larger than any of its contemporaries, the area boasts eleven countries, the Imyran deserts and the Pendesfern Great Forest. Its climate ranges from cold and dry through temperate and into scorching heat.
To the northwest, Nostalia consists of five countries as well as the legendary Nostalia Snow-flats for which the land is named. To the southwest, Adane boasts warmer climates with nine countries and two major island chains, including the Lode Islands.
In the east, Esian forms the central landmass and is also the birthplace of sentient life. It has five major countries as well as the extensive Esian desert within its core. Past it, the Okan islands occupy the northern waters of the Black Sea, while the Slete islands sit in the Red Gulf. Dragon Island sits just past both, beyond the Vanishing Sea.
Finally, Hevna also has two frozen poles to the planet, Frispin in the north and Friweft in the south. Both are very inhospitable, but humanity has managed to maintain a settlement on the Stom Peninsula of Friweft, in defiance of mother nature.
While much of Hevna may be considered mundane in terms of its geography and physics, there is a single factor which sets it apart – Aether. Seven great storms circle the planet in constant rotation, giving rise to both a myriad of unusual creatures and some very prevalent religious beliefs.
The nature of Aether and its effects on the world are detailed best here, while its effect on the religions of the planet can be found here, however there is a physical formation present on Hevna that affects both Weaving and the beliefs of the people.
Okan may have its massive volcano, Rasaal it’s Savage Edge jungle, Nostalia the impressive and beautiful Snowflats, but no formation or growth on Hevna is as little understood or more revered than the seven great Lodestones embedded in the earth across the planet. These stones stand in defiance of any other local formations, stone types or erosion, send magnets spinning in all directions, seem impervious to heat and perhaps most surprising of all… they nullify aether.
No one knows where they came from, what they represent, or what their purpose might be (if any). Some speculate they are fallen from space, though this theory is often drowned out by the countless religious stories and tall tales about the great stones.
The seven stones reside in the Nostalian Snowflats, the Empire of Rasaal, the ruins of the Esian Desert, at the base of Okan’s grand volcano, at the southern border of Letch, the western border of Adane and, of course, the Lode Islands, which are named for their stone.
As yet, no provable link of any kind has been found between the rocks, but they remain a focus of interest for Weavers, Priests and the general public alike.